
Exhaust
YEAR. YOUR BODY. WHERE YOU ARE AND WHAT LIES OUTSIDE. UNKNOWN QUANTITIES. BUT PART OF YOU WISHES TO KEEP GOING.
CREDITS
Art, World design, Narrative - SKULLAHTON
Programming, Game design - Federico Rattay
CONTROLS
Button | Command |
Arrow Keys / WASD | Move |
Space | Jump / (x2) Double Jump |
Shift | Dash |
Z | Quick Attack |
X | Strong Attack |
S P O I L E R S
COMBOS
(air/ground) strong
(air/ground) quick + strong
(air/ground) x2 quick + strong
(air/ground) x3 quick + strong
(ground) dash + quick
(air) x2 jump + strong
Updated | 3 days ago |
Published | 4 days ago |
Status | In development |
Platforms | HTML5 |
Authors | Rattay, SKULLAHTON 𐐘 |
Genre | Action, Adventure, Fighting |
Made with | Unity |
Tags | 2D, combos, Cyberpunk, Fast-Paced, Mechs, Metroidvania, Short |
Comments
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great gamefeel. quite responsive and fun to move arround
I like how the game feels to play. It reminds me of an old flash game I would spend hours playing. Give very strong Devil May Cry vibes(The OG), Atmosphere Ooses style. Great work
Loved the feel that it gives to the player at the beginning. Wasn't expecting it, great work!
Brought me back to the fighting flash games I used to play, there's a lot to be worked on but I see that it has a lot of potentional.